Companies in 100
| Company | Sector & Purpose | Updated | Following |
|---|---|---|---|
|
Pvh
|
Apparel Manufacturing
To drive fashion forward for good by building the most desirable lifestyle brands in the world
|
2025-Q3
|
|
|
Pfizer
|
Biopharmaceuticals
To discover, develop and deliver breakthrough medicines and vaccines that help patients live longer, healthier lives
|
2025-Q3
|
|
|
The Travelers Companies
|
Property Casualty Insurance
To help individuals, businesses and institutions protect what matters most to them
|
2025-Q3
|
|
|
Philip Morris International
|
Tobacco Products
To deliver a smoke-free future by replacing cigarettes with better alternatives
|
2025-Q3
|
|
|
Ralph Lauren
|
Luxury Fashion
To inspire the dream of a better life through authenticity and timeless style
|
2025-Q3
|
|
|
Shutterstock
|
Digital Content Marketplace
To fuel the creative process by connecting content creators with businesses and marketers worldwide through high-quality visual content and creative tools
|
2025-Q3
|
|
|
Tiaa
|
Financial Services
To serve those who serve others by providing financial services and guidance to help build secure financial futures
|
2025-Q3
|
|
|
Siriusxm
|
Audio Entertainment
To provide premium audio entertainment experiences that inform, entertain and inspire
|
2025-Q3
|
|
|
Stagwell
|
Marketing Services
To transform marketing through data-driven technology and creative excellence
|
2025-Q3
|
|
|
Shake Shack
|
Fast Casual Restaurant
To serve exceptional food with passionate hospitality, creating community through craft burgers, fries, shakes, and more
|
2025-Q3
|
|
|
Sphere Entertainment
|
Entertainment Technology
To create extraordinary shared experiences through revolutionary entertainment technology and immersive live events
|
2025-Q3
|
|
|
The Vita Coco
|
Beverage
To unlock the power of coconut to deliver better-for-you products that people love
|
2025-Q3
|
|
|
Sprinklr
|
Customer Experience Management
To help the world's largest enterprises create better experiences for their customers across every digital touchpoint
|
2025-Q3
|
|
|
Take Two Interactive Software
|
Video Game Publisher
Create and publish the most innovative and engaging entertainment experiences
|
2025-Q3
|
|
|
Peloton Interactive
|
Connected Fitness
To make fitness accessible and convenient by bringing immersive group fitness experience to your home through technology and community
|
2025-Q3
|
|
|
Scholastic
|
Educational Publishing
To help children around the world read and learn through exceptional books, educational materials, and technology solutions
|
2025-Q3
|
|
|
Papaya Global
|
Global Workforce Management
To simplify global workforce management and make it accessible for businesses of all sizes to hire and manage employees worldwide
|
2025-Q3
|
|
|
Stonex Group
|
Financial Services
To provide comprehensive financial services and technology solutions that enable global market access and risk management
|
2025-Q3
|
|
|
Runway
|
AI Creative Tools
To make artificial intelligence accessible to everyone through intuitive creative tools that democratize content creation
|
2025-Q3
|
|
|
Peking University
|
Higher Education
To cultivate leaders and advance knowledge for the betterment of humanity through excellence in education, research, and service
|
2025-Q3
|
Showing 101 to 120 of 133 analyses